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My time at sandrock coop12/4/2023 ![]() ![]() The crafting system is incredibly satisfying, and the progression feels natural, allowing players to gradually build their skills and create even more intricate and impressive items as they go. From crafting and farming to building relationships with the diverse cast of characters, there's always something new to discover. One of the most engaging aspects of My Time at Portia is the wide array of activities and tasks available. Whether it's a quiet moment spent fishing by the serene river or a bustling festival with lively tunes, the soundtrack always manages to set the tone just right. The music seamlessly matches the mood of each situation, enhancing the overall atmosphere and drawing me further into the world of Portia. ![]() The game's relaxing vibes are complemented perfectly by its soothing soundtrack. Whether I'm tending to my farm, exploring hidden caves, or simply strolling through the town square, the attention to detail and artistic direction never fail to amaze me. The picturesque landscapes, colorful characters, and meticulously designed environments come together to create a truly immersive experience. One of the standout features of My Time at Portia is its cozy and inviting ambiance. This game is a true gem that has quickly become my go-to source of relaxation and entertainment. From the moment I stepped into the enchanting town of Portia, I was captivated by its warmth and vibrant atmosphere. My Time at Portia has swept me away on a delightful journey into a world that is brimming with charm, relaxation, and endless possibilities. I gave it a good go (a bit over 36 hours of play), but ultimately I could not justify continuing. The farming was uninspired, wonky, and almost entirely took a back seat to running around the countryside so you could build whatever latest thing a villager was demanding of you most of it just served to gatekeep/time-delay advancement through the progression of fetching and crafting. The mining system was so buggy as to be not worth playing, and the game's writing/translation and documentation were all spotty as hell. ![]() Most of the villagers were frustratingly one-dimensional, yet constantly wanted things from and of you-all while reminding you endlessly of your incumbent pre-packaged rival in town. A friend of mine called it "My Time at Chore-tia," and boy, were they right. Unfortunately, only the "painful" part of that impression would prove accurate. As a game featuring farming sim action, it was one I all but had to get my hands on-to say nothing of what appeared to be a robust system of other doodads and things to do and make, which is often a shortcoming on genre entries. At first glance, Portia looked like a game that would be almost painfully right up my alley. ![]()
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